Oblivion Equipment Slots

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  2. Creation Kit Question - item slot reassignment - posted in Oblivion Mod Talk: Hello everyone. Im no stranger to mods from an installation and usage standpoint, but I dont have much experience with making them myself. I have a general understanding of the creation kit and how to use it - I routinely tweak existing mods to tailor stats etc. To my preference. I have a question regarding armor.

Head, Chest, Legs, Hands, Boots, Two Rings, One Amulet, and a Shield. Clothing cannot be worn underneath armor, you cannot wear two different Gloves, and robes take up both the Legs and Chest Slot. (The Mythic Dawn Robes in the tutorial dungeon also take up the Hands slot.). The quick slot is used for food, potions, siege weapons and cyroiil repair kits. Weapon swap is different, you get a second ability bar at level 15. When you are level 15 go into the menu to edit your ability bar, and there will be a key to weapon swap, which is where you would add you second weapon and abilities. On PS4 I believe it is triangle.

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  • 1Weapons

Weapons[edit]

All Dremora weapons are modeled on Daedric weapons: they have the same appearance and weight as the equivalent Daedric items. They also have the Daedric capability of ignoring resistance to normal weapons, i.e., even the unenchanted weapons will do damage to creatures such as ghosts that are not damaged by most weapons. However, the Dremora versions are noticeably weaker than the Daedric originals on the most important statistics: damage, health, and monetary value.

Blades 1-Hand[edit]

  • Base Item: Daedric Longsword
  • Weight: 48
  • Health: 160
  • Speed: 1.0
  • Reach: 1.0
  • Damage: 16
NameObject IDCharge/Cost=UsesEnchantment
Dremora Longsword0003E9C3100n/anone
Penance of Animosity00014966269400/24=16Drain Blade 10pts for 10sec
Drain Blunt 10pts for 10sec
Penance of Larceny00014968362620/35=17Drain Agility 15pts for 10sec
Drain Speed 10pts for 10sec
Penance of Faithlessness0001496B6031220/39=31Drain Health 15pts for 10sec
Drain Magicka 25pts for 10sec
Penance of Deception0001496A362620/35=17Drain Personality 15pts for 10sec
Drain Luck 10pts for 10sec
Penance of Hatred00014967362620/35=17Drain Strength 15pts for 10sec
Drain Endurance 10pts for 10sec
Penance of Pride00014969362620/35=17Drain Willpower 10pts for 10sec
Drain Intelligence 10pts for 10sec
Purging Flame00014961160140/11=12Fire Damage 1pt for 15sec
Heat of Sinfulness00014960397700/44=15Weakness to Fire 50pts for 30sec
Oblivion's Caress00014962197230/14=16Fire Damage 1pt for 10sec
Weakness to Fire 30pts for 10sec
Essence of Regret00014963160120/30=4Silence for 5sec

Blades 2-Hand[edit]

  • Base Item: Daedric Claymore
  • Weight: 62
  • Health: 340
  • Speed: 0.8
  • Reach: 1.3
  • Damage: 22
NameObject IDCharge/Cost=UsesEnchantment
Dremora Claymore0003E9C4575n/anone
Retaliation of Blood000149ED62780/51=1Absorb Health 15pts
Retaliation of Spirit000149EF(628)110/24=4Absorb Magicka 15pts
Retribution of Rapacity000149E8635140/10=14Damage Agility 1pt
Retribution of Treachery000149EC(1805)3060/16=191DamageHealth 5pts
Damage Magicka 15pts
Retribution of Hypocrisy000149EA(635)140/10=14Damage Personality 1pt
Retribution of Aggression000149E7(635)140/10=14Damage Strength 1pt
Retribution of Hubris000149E9635140/10=14Damage Willpower 1pt
Retribution of Cowardness000149E6(1463)2120/100=21Drain Heavy Armor 30pts for 10sec
Drain Light Armor 30pts for 10sec
Quintessence of Remorse000149E5993950/95=10Paralyze for 2sec
Oblivion's Embrace000149E2873710/36=19Fire Damage 1pt for 15sec
Weakness to Fire 75pts for 10sec

Blunts 1-Hand[edit]

  • Base Item: Daedric Mace
  • Weight: 43
  • Health: 100
  • Speed: 0.9
  • Reach: 1.0
  • Damage: 12
NameObject IDCharge/Cost=UsesEnchantment
Dremora Mace0003E9C240n/anone
Weight of Guilt0001494D182340/16=21Burden 30pts for 10sec
Burden of Secrecy00014951300620/32=19Drain Agility 20pts for 10sec
Burden of Sin00014954(228)450/20=22Drain Fatigue 40pts for 10sec
Burden of Flesh00014952(591)1310/69=18Drain Health 30pts for 10sec
Burden of Agnosticism00014953(228)450/20=22Drain Magicka 40pts for 10sec
Burden of Anger0001494F300620/32=19Drain Strength 20pts for 10sec
Burden of Arrogance00014950(300)620/32=19Drain Willpower 20pts for 10sec
Gift of Flame0001494C(62)50/7=7Fire Damage 1pt for 10sec
Revealer of Iniquity0001494E(600)1310/90=14Drain Illusion 20pts for 15sec
Light 50pts for 60sec
Nearness of Evil0001493D111170/9=18Weakness to Fire 20pts for 20sec

Marksman Weapons[edit]

Oblivion

Although two of the bows are named 'light' and 'heavy' bows, their weight is identical to the regular Dremora Bow. The game is probably referring to the relative amount of damage each bow causes.

  • Base Items: Daedric Bow/Daedric Arrow
NameObject ID
Dremora Light Bow*000872A9226068
Dremora Bow*000872AA22802810
Dremora Heavy Bow*000872AB2224018014
Dremora Field Arrow000872A51-18
Dremora Broadhead Arrow000872A61.5-210
Dremora Barbed Arrow000872A72-412

Armor[edit]

All Dremora armor cannot be removed, and therefore can never be worn by the player. The exception are shields, which can be taken and used normally if they drop from a Dremora's hand when he dies. Dremora Armor will always be Daedric in appearance, but in reality it is leveled with the Dremora themselves.

Dremora Valkynaz (encountered starting from level 24) are the only Dremora who do not wear Dremora armor; they actually wear Daedric armor, which can be removed from their corpses.

Dremora Robes are considered to be Heavy armor, which basically results in reducing the spell effectiveness of the Dremora Mages, who wear the robes.

ItemObject IDBase ItemNotes
Churl
Dremora Churl Boots0003E9B9Iron Boots181504
Dremora Churl Cuirass0003E9BDIron Cuirass6030010
Dremora Churl Greaves0003E9BCIron Greaves362256
Dremora Churl Robe00066A33Black Robe3030010Worn by mages only
Caitiff
Dremora Caitiff Boots0003E9BASteel Boots182504.5
Dremora Caitiff Cuirass0003E9BESteel Cuirass6050011.25
Dremora Caitiff Greaves0003E9BFSteel Greaves363756.75
Dremora Caitiff Helmet0008B882Daedric Helmet122504.5
Dremora Caitiff Shield0003E9C0Daedric Shield2437513.5Worn by melee only
Dremora Caitiff Robe00066A34Black Robe4050011.25Worn by mages only
Kynval
Dremora Kynval Boots0003E9BBChainmail Boots183505
Dremora Kynval Cuirass0003E9C1Chainmail Cuirass6070012.5
Dremora Kynval Greaves0003E9AEChainmail Greaves365257.5
Dremora Kynval Helmet0008B888Daedric Helmet123505
Dremora Kynval Robe00066A35Black Robe5070012.5Worn by mages only
Kynreeve
Dremora Kynreeve Boots0003E9AFChainmail Boots185005.5
Dremora Kynreeve Cuirass0003E9B0Chainmail Cuirass60100013.75
Dremora Kynreeve Greaves0003E9B1Chainmail Greaves367508.25
Dremora Kynreeve Helmet0008B88ADaedric Helmet125005.5
Dremora Kynreeve Shield0003E9B2Daedric Shield2475016.5Worn by melee only
Dremora Kynreeve Robe00066A36Black Robe60100013.75Worn by mages only
Kynmarcher
Dremora Kynmarcher Boots0003E9B3Ebony Boots187506
Dremora Kynmarcher Cuirass0003E9B4Ebony Cuirass60150015
Dremora Kynmarcher Greaves0003E9B5Ebony Greaves3611259
Dremora Kynmarcher Helmet0008B88CDaedric Helmet127506
Dremora Kynmarcher Robe00066A38Black Robe75150015Worn by mages only
Markynaz
Dremora Markynaz Boots0003E9B6Ebony Boots187507.5
Dremora Markynaz Cuirass0003E9B7Ebony Cuirass60150018.75
Dremora Markynaz Greaves0003E9B8Ebony Greaves36112511.25
Dremora Kynmarcher Helmet0008B88DDaedric Helmet127507.5Not that you'd ever see it in game, but this item is mislabeled as being Kynmarcher armor.
Dremora Markynaz Robe00066A39Black Robe90150018.75Worn by mages only. The hands and feet cannot be seen due to the Hand and Foot slots mistakenly being selected alongside the Upper and Lower Body ones.
Valkynaz
Dremora Valkynaz Robe00066A3ABlack Robe90750020Worn by mages only

Oblivion Equipment Slots Game

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Slots for equipped items

The inventory system in Elder Scrolls Online is slot-based. Each character starts with 60 slots, which can be increased to 200 through pack upgrades and riding skill. Additional storage space is available at banks, where account-wide and guild-wide inventories can be accessed. The maximum inventory slots can be increased by 5 to 210 by purchasing the Bristleneck War Boar and Mournhold Packratpets from the Crown Store.

Unlike in the single-player TES games, encumbrance is not a factor; each item takes up a single space, and it is not possible to become overencumbered. Instead, you will be unable to pick up any more items. Note that most quests reward an item, so you will need to have at least one free slot when turning in a quest, otherwise you will be unable to complete it. Certain items in the inventory can be stacked, while others can't. For example, crafting materials can be combined into stacks of 200, while siege equipment takes up a full slot per item. Items which are required for quests do not take up inventory space, and are stored under the Quest Items tab. Certain items, such as pets and costumes, are separate from the inventory and are stored in the account-wide Collections screen. Books that have been read are not picked up; instead, their text is listed in the Lore Library section of the Journal.

By default, the inventory can be accessed on PC/Mac with hotkey 'I' or 'B'. It can be used to view information on items (stats, quality, stolen), change equipment, use consumables, or change your Quick Slots. The Quick Slots are primarily used for potions, food and drink, siege equipment and some trophies, and can provide quick access to eight different items. By default, the Quick Slots menu can then be accessed by holding 'Q' (PC/Mac), and can be used to quickly activate items in combat.

Once an item is equipped, it frees an inventory slot, while its enchantment and trait and set bonuses, if any, become active. Equipped items are shown in the 'Equipped' part of the inventory screen. Hovering over an item provides all the information about its type, stats, enchantment and its charge, set bonuses and the amount of wear it suffered. Together with seven apparel pieces, a maximum of four accessories can be equipped: one necklace, two rings and a disguise. Two weapon slots can be used for either two one handed weapons, one handed weapon and a shield or for one two handed weapon. Poisons can be slotted next to individual weapons and will be automatically applied. Weapon swap becomes available at level 15.

A separate tab exists in the inventory for Currency, although the amount will usually be displayed elsewhere on the UI when relevant.

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Binding[edit]

Some items can become bound to your character or your account, such that they may not be traded. There are several types of binding:

  • Character Bound - Items with this tag are bound to the current player character and cannot be traded with other players or placed in your bank or storage.
  • Bound - Items with this tag are bound to your account and cannot be traded with other players. However, you can place them in your bank or storage and transfer them to other characters on your account.
  • Bind on Equip - These items can be freely traded until you equip them, at which point they become bound to your account. Notably, most Set Items are Bind on Equip, including those you craft yourself. The only ones that aren't will be Bind on Pickup instead - used Set Items can never be traded.
  • Bind on Pickup - These items are Bound to your account as soon as you acquire them. The one exception to this is that items found in Group Dungeons and Trials can be traded with other members of your group (even after the group splits up) for two hours after acquiring them. These will be marked with a icon. After the delay expires, they become fully bound.
  • Backpack Bind on Pickup - These items are bound to the specific character that found them, and will become Character Bound as soon as you acquire them.
  • Quest Items - These items are specific to a certain quest and cannot be traded. However, they do not take up any inventory space. If you abandon the associated quest, the item will be removed automatically.
  • Collectibles - These items are bound to your account, but do not take up any inventory space. They do not even show up in the standard inventory screen but rather in the Collectibles screen. You can only acquire each of these items once and you can never lose them. They are available to all characters on your account but can not be traded. Some collectibles are found in Runeboxes, which can be freely traded, but once opened, the item becomes permanently bound to your account. If you receive a Runebox for a Collectible you already have, you will not be able to open it, so you should trade it to another player or sell it.

Craft Bags[edit]

ESO Plus subscribers have access to a separate, account-wide inventory for storing Crafting Materials. Craft Bags have a technical limit of 4.3 billion for each type of item, meaning that in all practicality the bag can hold infinite materials. Tabs allow the bag's contents to be sorted according to specific crafting skills, with separate tabs for trait and style materials. Bait can also be stored in Craft Bags, and is categorized into the Provisioning tab. All furnishing materials are stored in the Craft Bag, including special materials like Dwarven Construct Repair Parts. Should your ESO Plus subscription lapse, the items within will remain accessible but no new items can be deposited in the bag.

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